Monday, March 28, 2016

Games Need Evil Villains: Metal Gear 5


Metal Gear Solid 5

 

It’s been said that a hero is only as good as the villain. I agree. When I play a video game and at the end I find out that the guy I’ve been fighting isn’t that bad of a guy. I don’t feel a sense of moral ambiguity, or some sort of deep thought, I see a waste of time. Now it’s one thing when the side you’ve your on has done some seriously morally questionable things, maybe that what they or your character has done was ultimately justified in combating a greater evil, that’s one thing. It’s another when you play a game and realize that all you’ve been doing up to that point was ultimately stupid and worthless. Now you might say that it’s more realistic because the world is typically that way. If you did I would agree with you, but it does not endear me to the character who I’m supposed to care about or make me hate those I’m supposed to defeat, it makes a very tedious game to play because you just don’t care.

 

Metal Gear Solid 5. Great Visuals, Great gameplay, Great Story, Great Game.

 

Maybe one of the best games ever made. On an artistic level it’s stunning. The way it shows the mountains of Afghanistan, the Jungles of Africa, the way it paints a brilliant story of intrigue that requires the players attention at all times.

The guy has two parts. Yes this is very unorthodox a game in two parts. Technically two games but I don’t think that I could talk about one without the other. In ground zeros your mercenary company who was basically used to do the dirty work for the US government is betrayed. You play as the boss the leader of this outfit. Knowing you are about to be betrayed you try to rescue Chico a former soldier of yours and a former double agent named Paz who are being held in CIA Black Site and have information that may concern the coming betrayal.

The gameplay is wonderful. Full of stealth, a wide variety of weapons, tactics, and strategies to accomplish your mission. Beautiful sunsets and landscapes in Afghanistan, Cuba, and Africa. All good things, but what really make the game is it’s easy to hate the villain and care about the protagonist.

After you rescue them you think you’re safe. But at the last minute Paz has a bomb sewn in her stomach. Then you come to the dawning realization that that’s what she’s been mumbling about but was too weak to say because of the intense torture she was subjected too by Skull Face. Skull Face a man who because of his disfigurement tortures people in a macabre effort to try to understand human nature and regain his humanity which he believes he lost in the fire as opposed to what he lost when he became an assassin which is far more likely the case. He’s already easy to hate, and when you realize that not only did he kill your friends but you lost two limbs (don’t worry you get better (its video game after all)).

After this you go on a quest for revenge taking across the world and fighting enemies on both sides of the Cold War eventually finding Skull Face and shooting his limbs off to return the favor of what he did to you.

Who should play this game: People are good at dealing with the frustration of dying all the time, having their friends die, people with no problem sneaking around instead of running toward the enemy shooting.

People who shouldn’t: easily irritated people, people with no patience, people with low attention to detail, people who don’t want to take the time understanding mind-numbingly complex storyline (it really can get mind-numbing)



The way a villain should look.
metalgear.wikia.com



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